
Welcome to the Webkahunah's
Kahunahhunt planning page
Or, Kahunahunts for the clueless.
So, you want to plan a kahunahhunt of your own, but have no idea how to do it? well, far be it for me to impede upon your vision, but here are a few things I've picked up along the way that may help you get it together.

Kahunahtips:
- Start at the end: If you have your finish line in mind when you start setting up your clues, it makes it much easier to point people in the direction you want them to go.
- Have a back-up plan: The reason for this became glaringly obvious with K3. If something Major goes wrong and none of the teams can concieveably make it to the finish line, then there should always be another way to decide who has won. Just make sure that you spell it out in the begining of the hunt, or there will be those that will give you grief about your decision.
- Allow enough time: However long you think it will take to run your hunt, add three hours and you will have a realistic idea of how long it will take.
- Keep it simple: (also known as the LeGarde paradox principle) the more clues in your hunt, the more fun it will be, but more clues=more time=less fun.
- Only count on stupidity: It is very easy to make a hunt too complicated. No matter how easy you think you are making it, remember that thinking caps are never on the required equipment list. Even your smartest friends are bound to get stuck on at least one clue. (remember: you made the hunt, so of course the soulutions are easy and obvious to you.)
- Make it so anyone can finish, given time: The point behind any good hunt is to see that everyone has a good time. NOT to "weed out the weak."
- Throw them a few curve balls: Every good hunt should have a "boy they went through a lot to accomplish that" moment. The best example of this is the now legendary "clues inside the stuffed animals" move from K2. Be inventive with them, and always try to give the players something unexpected.
Good luck, and remember that all good hunts start with a good imagination.

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